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ANGELS

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ANGELS

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FALLEN ANGELS

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PHYSICAL ATTRIBUTES & INHERENT ABILITIES

 Players can choose their Physical Attributes and Character Accessories (wings, horns etc) from the Race's lore.  Basically if it is in the Original lore you can have them.  Below are attributes and Cognitive abilities that all Faes have. 

aNGEL PHYSICAL ATTRIBUTES

HEIGHTENED SENSES – Angels possess naturally sharp hearing, sight -night vision​

ANGEL STRENGTH – Supernatural physical strength far beyond humans.

ANGEL ENDURANCE

  • Slower physical fatigue during combat or travel

  • Can survive extreme cold, heat, storms, or magical environments

  • Greater stamina when flying

ANGEL SPEED

  • Faster running then a human. 

  • Faster when flying 

  • Exceptional reflexes and combat awareness​

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NATURAL ACCESSORIES

Accessories meaning wings, tails, horns etc are not considered to be extra abilities but natural to the character. Such as the ability to fly. To keep things balanced these accessories are just the basics..claws are just claws. Tails can't lift a house. etc

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Angel inherent cognitive abilities

Angel Sight

All Angels possess what is known as Angel Sight. This is similar to Fae Sight as it allows the Angel the ability to detect the presence of magic being used or has been used, such as a hex or curse or even when a ward is in place. This cannot identify the specific nature of the magic itself.  Where it differs from Fairies, this sight can allow them to detect lying. (This requires consent or a dice role for it to work) * See combat rules for more info on dice rolls. 

Heighten Awareness

Angels have strong situational awareness, allowing them to read environments and anticipate danger more effectively than most races.(This is depending on the player’s ability to recognize it OOC before others). 

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ANGEL Abilties

ANGELS

Get to choose 1 cognitive ability and 1 primal ability 

 

KEEP IN MIND 

Abilities must come from the character's original race story

Abilities that are on the restricted list are not allowed. If you have any questions reach out to the Admin. (*See Character Creations Abilities

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These are in addition to the Physical Attributes and inherent Cognitive abilities.​​

Cognitive abilities

SUGGESTIONS

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EMPATHY

Heightened emotional and mental awareness allows Angels to sense the emotions nearby individuals, even when they are not outwardly expressed or physically present in the same room. This ability requires OOC discussion, consent, or a dice roll to use.

Dream walking is the ability to enter, observe, or interact with the dreams of others while they sleep. Angels with this ability may use it to deliver messages, influence visions, or uncover hidden truths within a person’s subconscious mind.

The ability to manipulate perception by creating false images, sounds, or sensory experiences that appear completely real to the target. Angels with this power can distort reality within a limited area, influencing what others see, hear, or feel to conceal truths or guide perception without physically altering the world. Dice roll is necessary for each person to see if they experience the illusion or not. The illusion can last up to 3 posts rounds or 1 post round after the Player has exited. 

POWER NEGATE

The Angel can disrupt or remove mental powers or influence over another person. Using their own ability the Angel can cancel out another person Psychic abilitiy or use it to protect themselves from other mental powers. 

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SUGGESTIONS

primal abilities

VOICE MIMICRY

SEDATION

WHITE LIGHT

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VOICE MIMICRY

The ability to perfectly copy the voice, tone, and speech patterns of another person after hearing them speak. Angels with this skill can replicate familiar voices with uncanny accuracy, often using it for communication, deception, or delivering messages unnoticed.

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SEDATION

An angel can place a hand on a person shoulder for 1 post round, they will be able put the person to sleep. The person will sleep for up to 2 post rounds. 

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WHITE LIGHT

An angel can produce a brillant white light. This light may be used in one of two ways.:

Flash: Emit a blinding white light that temporarily blinds anyone in sight of it (20m) for 1 post round.

Burst: Project the light outward as a wave of force, pushing nearby characters a short distance away without causing physical injury.

 

ELECTROKINESIS

ASTRAL PROJECTION

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ELECTROKINESIS

The ability to generate and manipulate electricity. This is often seen as visible arcs or flashes of lightning directed toward a target. This power can be used offensively to shock, disrupt, or incapacitate opponents through controlled bursts of electrical energy.

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ASTRAL PROJECTION

 

An Angel can enter a deep hypnotic state to astrally project themselves into a previously visited location, allowing them to see and hear their surroundings without being physically present. They cannot speak while projecting but may interact minimally with their environment, such as turning pages or moving small objects. This ability requires significant concentration and OOC consent. The connection is broken the moment someone finds their body. Astral projection is extremely exhuasting and can only be maintained in small burst of time. (30 minutes of roleplay time, then the player needs to rest 30 minutes of roleplay time not real life time.

ELEMENTAL POWERS

A player may choose one elemental affinity as their Primal Power:

Air

Earth

Water

Fire

LIMITS
  • Elemental users may control their chosen element in moderate ways, such as creating gusts of wind, shaping small amounts of earth, manipulating nearby water, or summoning controlled flames. Due to the island's influence, these powers are weakened and must remain reasonable.

  • Large-scale effects such as tornadoes, wildfires, earthquakes, tsunamis, or other catastrophic destruction are not allowed.

  • Elemental abilities are physically exhausting. After three post rounds, the character begins to experience fatigue, slower reactions, and reduced control. Continued overuse may cause the power to fail entirely until the character has rested.

  • Players are expected to roleplay exhaustion fairly and avoid treating elemental abilities as unlimited or unstoppable.

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Animals born on the island are ordinary creatures such as:

  • Cats

  • Dogs

  • Deer

  • Rabbits

  • Birds

  • Rodents

  • Fish and sea life

  • Livestock animals

  • Certain reptiles such as snakes, turtles

  • Limited insects are also part of the ecosystem.
     

These animals behave as they would in the natural world. While players may roleplay animal characters such as a cat or wolf, these characters are limited to normal animal intelligence and instincts. They do not possess advanced reasoning, speech, or humanoid-level cognition.

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Large animals or exotic animals such as lions, tigers, elephants and bears are not on this island. The larger predators of the animal kingdom are not needed. 

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PICKING YOUR FLAWS 

angel flaws

Flaws are part of all races and should always be played on.  In Sovereign's Rest Players take on the flaws original lore flaws, the inherent flaws, and then choose 1 or more flaws. 

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Original Lore Flaws 

These are built into the race's lore  (sunlight can kill a vampire) The written flaws must be used unless otherwise stated on this website. Feel free to reach out to an admin with questions about this. 

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Inherent Flaws 

These are Flaws that we wrote into our Sim story and are part of the lore. They may or may not be part of the races original lore but we have added them to help balance out power and all races in Sovereign's rest have them. (*See Flaws in Character Creation for more details)

 

Alignment Flaws -

Fire

Silver or Iron (depending on your alignment) 

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Players Choice

Players will pick at least 1 more flaw.

 

(There are no limits on the flaws characters can have) We have listed some suggestions based on lores that you can choose from or pick your own. (See Character Creation Abilities and  Flaws for more Information on this)

SUGGESTIONS

angel flaws

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Obsession with Humans

Angels with this flaw develop an intense fixation on humans, often becoming overly curious, emotionally attached, or distracted by their behavior and lives. This obsession can cloud judgment, interfere with duties, and lead to impulsive or unsafe decisions.

Angels with this flaw struggle to adjust to mortal environments and social behaviors, often appearing detached, formal, or confused by human customs. This can lead to misunderstandings, poor social judgment, and difficulty blending into human society.

SENSORY OVERLORD

Angels with this flaw can become overwhelmed when exposed to large groups for extended periods due to their heightened awareness, leading to mental overload. This may result in irritability, difficulty focusing, and emotional strain.

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