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Race Basics

In Sovereign’s Rest, players choose their character’s race, original world or location, and the time period from which their character arrived. Players also select their character’s abilities, skills, and attributes based on the original lore of the character and their race. Characters from fantasy worlds, supernatural settings, and the human world are all welcome. Please review the Character Creation guidelines to see which races and character types are restricted.

 

The Character Creation section provides the guidelines for building your character within Sovereign’s Rest. While we have done our best to keep restrictions minimal, there are a few rules in place to help maintain balance and consistency within the setting. To help players get started, we have included information and examples for several races below. If you have any questions, please do not hesitate to contact an admin for assistance.

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Humans, Orcs, and Goblins:

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At Sovereign’s Rest, we welcome a wide variety of **standard fantasy races** as part of our immersive world. Because races such as Humans, Orcs, and Goblins do not have unique mechanics or special attributes beyond their common lore, we have not created dedicated pages for them. These characters should be portrayed according to their traditional archetypes and original stories, allowing players the creative freedom to define their traits based on established fantasy mythology. As with all beings on the island, these characters are expected to be played with balance and fairness in mind.

Animals

Sovereign’s Rest is an island created by the Overlord, complete with its own natural ecosystem of animals. These creatures are born within the island and function much like real-world animals, each with a natural role in the food chain and environment.  

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The information on this page is for players wanting to play common animals with no additional powers or abilities.  For information on shifters, weres, and other fantasy creatures, see the other race pages.

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Alignment

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Animals in Sovereign's Rest have no particular alignment and live anywhere on the island.  

Playing Natural Animals
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Before choosing an animal role, keep the following guidelines in mind:

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  • Realistic Reactions: Animal characters behave like real animals and are not welcome in all buildings. For example, entering a tavern means your character will likely be viewed as food rather than a guest, or might be shooed away as vermin.​

  • Prey vs. Predators: Predatory characters may target your animal as prey rather than a companion. While this is a consent-based roleplay environment and your character cannot be killed without your explicit permission, other players are free to react naturally to your presence.​

  • Limited Communication: Normal speech or communication with humanoid characters is impossible. If you want more verbal interaction, consider choosing a shifter, a were-creature, or a fantasy beast instead.

Animals born on the island are ordinary creatures such as common domestic animals (cats, dogs, etcl), livestock (horses, pigs, chickens and other farm animals), common woodland wildlife (squirrels, rabbits, skunks, foxes, deer, etc), small reptiles (snakes, turtles, lizards), aquatic animals (fish), and insects.   

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These animals behave as they would in the natural world. While players may roleplay animal characters such as a cat or wolf, these characters are limited to normal animal intelligence and instincts. They do not possess advanced reasoning, speech, or humanoid-level cognition.

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The largest predators on the island are bears and wolves, no exceptions.  

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If you'd like to play an animal and have doubts on whether or not they are allowed, please seek admin advice.

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Character Information Form 

We are asking that all players fill out the form above so we can keep track of what races are on sim. Players can begin playing as soon as they choose the group they want to join. 

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