
Capture Rules
NOTE TO PLAYERS Different thoughts, styles and Likes
Players come from all thinkings and likes when it comes to rp. We have different likes and wants.
One of the biggest differences is that in the stories of Gor the women are born into slavery. There is no option to be free. In fact, a true Gorean Kajira finds her freedom in her desire to serve. There is no choice for women in Gor on what they can or cannot do. While some players enjoy this story, this level of control, these rules others do not.
While there are similarities in Gor and BDSM.. BDSM is all done by choice. Couples that take part in the Dom/Sub lifestyle can choose at any time to say no more. In the Gorean story that is not possible for women today. Consequences for disobeying in Gorean sims are also more severe as it is an ALIEN race on an alien planet.
We do allow both styles in Sovereign's Rest, however, we will not enforce rules or Laws of Gor on others who do not wish to take part in that style.
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If a slave gets caught or causes trouble, the slave will have to face the punishment not by their master but by the Regent or Overlord. Being owned doesn’t protect you from IC consequences. ( IC and OOC every player is responsible for his/her rp choices)
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Publically, beating a slave can result in IC actions from other players.
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Public sex can also cause reaction from other players. Sometimes good, sometimes bad. It is always a gamble.
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Yes a woman walking around naked will cause issues if they are not in place that being naked would be considered normal.
The biggest thing to remember is that no matter what your kink is, not everyone shares it. You can choose your partner, you can choose who is dominant in the relationship. If you capture someone, have an OOC conversation first. Determine if you like the same things. If not you can still capture them and hand them over to the regent.
Alternatives to slavery
If you find yourself captured but do not desire to work for the region, you can offer to fight for your freedom in the local tournaments. If you win, you gain your freedom, and the favor from your victory goes to that region’s leader (this does not count for you, as you are a captive). Those who choose to fight still wear the collar or cuffs and cannot leave the region in which they were captured, but they do not have to complete the assigned tasks.
If they lose the tournament, they will remain captive for another 3 days and will need to fulfill their work obligation.
When people hear the word “capture,” many immediately assume it revolves around ERP-focused roleplay. While that type of roleplay is allowed within the sim, Sovereign’s Rest approaches capture differently. The island’s regions are in constant conflict, each competing for the Overlord’s favor. Alliances, schemes, and rivalries are all part of the ongoing struggle for power, even if it means making another faction look weak in-character.
Because of this, entering another region without permission can result in your character being taken captive by that faction. Throughout the island, small walls and markers indicate the boundaries between territories.
Capture is intended to create tension, political conflict, and story-driven roleplay that shapes the balance of power across the island. Players can choose the type of capture roleplay they want.
*Disclaimer: This is a Dark Adult Fantasy sim and adult situations are allowed as long as they don't break TOS.
THE THREE REGIONS

Luminia Glade
Light Alignment

Shadow Realm
Dark Alignment

The Docks
Neutral Alignment
By entering an opposing region's area without permission, you are automatically agreeing to be captured and will need to follow the rules of Capture.
The regions are marked by a small wall or fences. Once you pass the walls, you will see guards (npc) of the different regions and NPCS going about life. No region should ever be RPED as empty. If you don't want to be captured, don't go into another Faction's area and stay within the safe zones.
Roam around at your own risk.
While not every place on the island is considered part of a region, these are not considered safe zones. Roaming through woods and the Barrens are not safe. Thieves, wild animals and other dangers live throughout the island. COnsent is required to be captured (this is given OOC or the players engage in combat and lose)
TIME LIMITS
All captures are to last 3 days or 72 hours. A capture can go longer, but that is up to the players involved. After the 3 days, the staff and characters on the island will not help enforce that OOC agreement.

Sovereign’s Rest does not have official slave classes or roles such as blood dolls, chew toys, or similar concepts. Players are free to establish those types of relationships privately through mutual roleplay, but the sim itself does not organize or enforce them as part of its official systems or lore.
PERMANENT SLAVERY
SAFE LOCATIONS

THE VILLAGE
This entire region is safe from capture. It will not free you if you have been caught but no one can take you captive within its wall (unless the Overlord gets mad and declares it’s a Capture zone for a few hours)

PRIVATE RENTALS
If you are in your rental house, unless you consent to being grabbed from it, it is a capture-free zone.

THE CIRCLE
The Stone Circle, where everyone enters the Sovereign's Rest.

YOUR REGION
If you are within the region your character belongs to (your tag), you are safe from capture there. While the Docks are considered a more neutral location, they are not entirely safe. If you are not a member of the Docks faction, they may capture you as well.
TWO TYPES OF CAPTURE - PLAYERS CHOICE
Part of the lore of Sovereign’s Rest is competing for the Favor of the Overlord. Rivalries, sabotage, theft, and espionage are all expected parts of the setting, and players should not feel discouraged from engaging in those storylines out of fear of permanent slavery.
At the same time, some players do enjoy long-term Captive roleplay. Because of this, both the Captor and Captive have an OOC choice in how captivity plays out, allowing players to choose the type of story they want to participate in.
Whenever a player is captured, an OOC discussion should always take place before continuing the roleplay. Both the captive and the captor have input on how the situation proceeds.
THE CHOICE
Region Captive- the Captor hands their captive over to Regent of the region they were captured in.
Personal Captive- you will remain with your captor (if he or she agrees) for the three days.
If players disagree on the outcome, the choice is defaults back to handing the captive over to the Regent
Players may also work out an in-character reason for the captive to be released early through negotiation or roleplay. However, it should be remembered that the captive character knowingly entered an area where they did not belong.
REGION CAPTIVE VS. PRIVATE CAPTIVE
REGION CAPTIVE
Captives are brought before the Regent, where a job or set of tasks will be assigned within the region. These assignments are determined collaboratively by the Regent and the captive OOC. Each region provides a list of potential captive roles in its Captive section.
Although a character is considered a captive, any IC collar or restraints allow them to move freely within the region for the duration of their capture, unless they choose to remain in a designated cage located at the center of each region. Captives are encouraged to engage with the region, complete their assigned tasks, and interact with other players as part of their time there. However, they may not leave the region unless the Regent grants permission.
This system also provides an opportunity to meet and interact with members of other factions in a structured roleplay environment.
PRIVATE CAPTIVES
Roleplay is primarily between the Captive and the Captor. If the capture is handled privately, the IC collar requires the captive to remain within the region where they were taken. The Captor is expected to provide engagement and roleplay for the captive during this time. If the Captor is absent or inactive, the player may be placed in a cell or choose to become a Region Captive instead.
Sexual themes and roleplay are allowed, but this is not a sex-driven sim. We do not follow rules or systems from other stories or settings. NPCs exist throughout the world, and public sexual activity may lead to in-character consequences unless it occurs in approved locations like bathhouses.
CAPTOR LIMITS & EXPECTATIONS
LIMITS
There is no limit to how many people you can capture in a day.
Captors may keep only 1 personal captive for the three day capture time. At the end of the capture time, the captive is released. (If players want to go longer, they can work that out ooc) If the roleplay situation changed within the three days hand the captive over to the regent.
Roleplay limits and choices should be respected.
MOVING TO AN OFF SIM LOCATION IS NOT ALLOWED.
Capture and Roleplay that startts in Sovereign's Rest should remain on sim. This includes players who have set up their own "Sovereign's Rest" home on their private land. This is not an extension of our sim nor will any roleplay happening off sim be considered valid on Sovereign's Rest.
If this becomes an issue, all players involved take the chance of being removed from the sim and the rp group of Sovereign's Rest.
We do not follow Gorean rules for captives/slaves here at Sovereign's Rest. Both players involved in the scene have an equal voice in the roleplay. And all players are responsible for their own behavior.
EXPECTATIONS
As a Captor, you are not required to take a personal captive or engage in sexual roleplay, and your OOC choice regarding outcomes is equal to the Captive’s.
Captors are responsible for performing the Ritual of Captivity and/or delivering the Captive to the Regent. If the ritual is not performed in a timely manner, the Captive may attempt escape. Timing may vary depending on the size of the scene, as large group captures can take longer than one-on-one captures; if you have questions, contact an admin.
CHOOSING TO TAKE A PERSONAL CAPTIVE
If you choose to take a personal captive for 3 days, you are committing to that roleplay and a three-day storyline; if real-life issues arise or the roleplay is not a good match, the captive should be handed over to the Regent.
If you are unavailable, communicate with them and provide in-character activities or tasks they can participate in within the region while you are away. Don't leave a person without roleplay.
If any OOC issues arise, please contact an Admin so we can help find a solution for everyone involved.
EXPECTATIONS OF A CAPTIVE
LIMITS
ESCORTS OR AN EXCHANGE OF LINDEN IS NOT ALLOWED ON SIM. Players caught doing this will be removed from the sim.
As a player, it is your responsibility to communicate your limits and what type of capture roleplay you are comfortable participating in. While some players may prefer private captive roleplay, it may not always be available. Speak with the Regent about alternative duties or roles you may enjoy, such as dancing, serving drinks, or other tasks. We will work with players to help keep the roleplay enjoyable for everyone. *See potential Jobs for Captives under roles of that region.
EXPECTATIONS
Roleplay limits and choices should be respected.
If your character is captured, you are expected to fulfill the three-day capture storyline. Once you lose the dice or roleplay fight, your character is considered captured.
If real-life issues arise and a capture storyline must be paused, contact the Regent or Captor involved. The Captor may choose to hand your character over to the Regent or wait for your return. If you are already under a Regent, your three-day captivity will resume once you return.
UNDERSTANDING CAPTURE ROLEPLAY IN SOVERIEGN'S REST
Capture roleplay in Sovereign's Rest not meant to be used as a dating service. While we understand that people are looking for roleplay partners, this is supposed to be an extra storyline to bring some danger into our story. Some may be captured for spying, stealing or a person who takes a wrong turn. Regardless of the reason, all Players involved need to consent to what happens next.
Please understand that while we allow players to have the choice for this to be a sexual roleplay, it is not required nor guaranteed part of the roleplay. All players involved must consent before moving forward. Players may play it anyway they want as long as they meet the rules within their sim. Each to their own.
Players should not assume that because they were captured or captured someone that they are "owned" by that person forever.
IC Action = IC Consequence - There may be retaliation for players who are kidnapped or captured outside regions (remember the player had to consent to be grabbed in those areas)
While the Captor has consented to the IC Consequences, stories that involve pregnancies or similar stories, both players MUST consent to this consequence before it is brought into play. If both players do not consent than the story may not be considered val. Reach out to an Admin if this comes up.
The Does and Don'ts

1. Don't try escaping, immediately after you lose the dice or roleplay fight.
Once your character loses a fight in a capture scenario, then you are considered captured and should roleplay the effects of that loss. Immediate escape attempts or trying to force a second dice fight are not permitted.
2. Do have OOC discussions about everything, including jobs and player limits.
As a Region Captive, your character will be assigned a job by the Regent of the area. Players are encouraged to be part of that discussion OOC. However, the Regent has final say on assignments, especially if a requested job does not fit the region.

3. Do make an effort to roleplay with the characters there if you are a captive.
The purpose of jobs and jewelry instead of cages is to keep players involved in roleplay rather than locked away with nothing to do for three days.
If your character is assigned a job, such as working in the Shadow Region mines, you are not expected to sit alone roleplaying work all day. Players may take breaks, deliver supplies, or move around the region to create roleplay opportunities. We will not require proof of completed work or monitor players closely; the system operates on trust. The main goal is to keep everyone actively involved in roleplay.

4. Do choose a plain piece of jewelry.
Choose bracelets, collars, or arm bracers. The pieces may be made from any material except silver or iron, including gold, and should remain plain in design without ornate decoration.
There is a free one at the different ritual crystals if you don't have one.
End of Captivity
At the moment the time is up the Collar/cuff can be taken off by the regent or a guard in that region. The Jewelry is returned to the Regent and handed back to the Hollowed Eye Circle to be repurposed. The person is free to go and will be given time to leave the region. Players will have three post rounds (unless discussed OOC) to leave the area. Once the three post rounds have past then they are once again in danger of being grabbed.
Note to Players : Different Thoughts, Likes and Style
Make sure to talk to your roleplay partner to determine what that looks like. Although we allow players from Gor to land on Sovereign's Rest, their laws and rules from Goreans sims will not be enforced.
We do allow both styles in Sovereign's Rest, however, we will not enforce rules or Laws of Gor on others who do not wish to take part in that style.
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If a Personal slave/captive gets caught or causes trouble, the slave will have to face the punishment not by their master but by the Regent or Overlord. Being owned doesn’t protect you from IC consequences. ( IC and OOC every player is responsible for his/her rp choices)
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Publically, beating a slave can result in IC actions from other players. This could end with the Captor who does the beating, being arrested by the Guard.
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Public sex can also cause reaction from other players. Sometimes good, sometimes bad. It is always a gamble.
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Yes, a woman walking around naked will cause issues if they are not in a place that being naked would be considered normal. As roleplay progresses established areas for the more kinky roleplay will be established if there is a call for it.
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The biggest thing to remember is that no matter what your kink is, not everyone shares it. You can choose your partner, you can choose who is dominant in the relationship. If you capture someone, have an OOC conversation first. Determine if you like the same things. If not, you can still capture them and hand them over to the regent.
For players who wish to roleplay personal slaves or partners, while captives are limited to one active captivity at a time, there is no limit on personal relationships or arrangements between consenting players. These dynamics are considered personal OOC agreements, and players are free to decide them privately. The admin team will not force, manage, or become involved in personal roleplay relationships between players.
All players have different interests and goals in roleplay. It is important that we respect both those differences and each player’s personal limits. To support different playstyles, we offer players choices in how their captivity experience is handled. Not everyone is interested in sexual roleplay, and players can still enjoy adventure, danger, conflict, and storytelling without it being part of their character’s experience. Players should not be offended if the Captor or the Captive does not want a personal captive. Sovereign's Rest is a dark Adult Fantasy sim however, it does not mean we are a sex driven sim.
Capture and ERP Roleplay



