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Starry Night Sky

vampires & other Night RACES

Starry Night Sky

Night Races of Sorvereign's rest

Night races, such as vampires, are not bound by the traditional limits of their kind while within Sovereign’s Rest. They may move freely cross the island at any hour, unrestrained by the rising or setting of the sun.

However, while sunlight will not destroy them, it is not without consequence. Prolonged exposure to the sun is draining, sapping their strength and leaving them weakened over time.

 

In contrast to the rest of the island, the Shadow Realm exists in a state of perpetual night, bathed in starlight regardless of the hour. Within this domain, night creatures feel a natural surge of energy and vitality. Their connection to darkness strengthens them, restoring what daylight diminishes.

Because of this, night races are encouraged to return to the Shadow Realm periodically to recover and recharge.

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Examples of the night races (that have a sun affliction) 

Vampires 

Dark Elves *See Fairy Folk for more information

Trolls - cave-dwelling creatures  

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Night Race Character alignment

These characters typically fall under the Dark Alignment and reside in the Shadow Realm.

 

Characters may remain in their region, live in remote camps or ruins, or settle at the neutral Docks where all races and alignments mix.

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Leaving your region can have consequences. The regions compete for the Overlord's favor, and those who abandon their homeland may be viewed as disloyal. Returning to hunt, gather resources, or reclaim territory may be met with resistance, and members of your own race may see you as a traitor.

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Vampires

There are many different lores and stories surrounding vampires, inspired by settings such as World of Darkness and modern pop culture. In Sovereign’s Rest, your character may come from any world, time period, or interpretation of vampire lore. Whether your vampire follows the traditions of True Blood, gothic horror, or another setting entirely, you are welcome to bring that history with you.

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However, there are certain truths that all vampire characters within Sovereign’s Rest must follow.

BLOOD IS A MUST 

Vampires must feed on blood to survive. They are unable to eat mortal food or drink ordinary beverages, as their bodies can no longer process them. Blood is both nourishment and the source of their strength.

 

The blood of humans and other humanoid races grants vampires their true strength and abilities. While animal blood can keep a vampire alive for a short time, it is thin and unsatisfying. Continued dependence on it causes their hunger to grow stronger while their supernatural gifts slowly weaken and begin to fail.

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ETERNAL LIFE 

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Vampires are among the Undead. Their bodies no longer live in the mortal sense, and because of this they cannot father or bear children.

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A vampire remains eternally unchanged unless destroyed. The most common ways to permanently kill a vampire are staking them through the heart or complete beheading.

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The age of your vampire is entirely up to you. Some may be newly turned, while others may have existed for centuries. However, age alone does not make a vampire stronger than others. Older vampires instead possess greater control over their abilities, emotions, and thirst through years of experience and discipline.

HUNTING

There is no Veil within Sovereign’s Rest, meaning vampires do not need to hide what they are. Still, secrecy and manipulation may prove useful while hunting or interacting with others.

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Vampires are considered part of the Shadow Realm, and hunting within those lands is generally unrestricted. However, the laws of each region must still be respected. Attempting to feed upon or capture citizens within the Village or another Regent’s territory without permission from that Regent or the Overlord may result in punishment.

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Vampires that  choose to live in the Docks  are not allowed to openly hunt there. If choosing the nuetral alignment coming by food will be harder as they Overlord does not provide that type of food in the docks. 

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More Vampires Basics

MAKING A NEW VAMPIRE

Other characters can be turned vampire with OOC consent. 

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The process requires:

 

  • Draining the victim’s blood until they are near death.

  • Feeding them the sire’s blood.

  • Allowing twenty-four hours for the transformation to fully take hold.

  • Turning may only occur within the Shadow Realm. During this time, the newly turned vampire must remain hidden away in darkness while the transformation completes. Whether this means resting together within a coffin or restraining the fledgling in a secluded chamber is entirely up to the players involved.​

 

If you choose to become a sire, then you are responsible for teaching your fledgling your ways and helping guide them into undeath. Choose carefully, as this character will likely become one of your long-term roleplay partners.

 

Who can be turned?

​Any player can choose to turn vampire however, we do not allow Hybrid races. if you choose to turn you do give up all of your attributes and abilities from the race you are changing from. This includes things such as wings and tails. 

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BLOODDOLLS

There is no Blooddoll group or job in Sovereign's Rest. The BloodDolls provided by the Overlord are all NPCs.

 

Players can take on this role, but it is set up between the players.   

The Overlord ensures that all creatures within Sovereign’s Rest are provided for, including the blood required by vampires. NPC blood dolls are kept within the hidden cells beneath the Abyssal Forge. Some may have broken laws, defied orders, or otherwise earned the Overlord’s punishment. Whatever their crimes, they now serve as sustenance for those creatures that survive on humanoid blood and flesh.

HEALING

See the Healing Ability Section under Character Creations. All Races have diminished healing abilities.

Healing a Bite 

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After feeding, a vampire may close or seal their bite mark by licking over the wound to help stop bleeding and reduce visible injury. However, this does not constitute true healing—the wound is not fully restored as if it never occurred, and no deeper injuries are repaired through this process.

APPEARANCE

 As there is no veil in Sovereign's Rest, vampires can have the more human vampire like or go with the montrous like the Nosferatu.                                     
The more human look, the vampire is going to be pale and they can choose if their fangs are retractable or not. 

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Vampire Abilities

Vampires are traditionally portrayed in folklore as physically enhanced, predatory undead beings, rather than spellcasters or overtly magical characters. While variations exist across different mythologies, their abilities are generally rooted in heightened physical capability, instinct, and survival-driven predation.

Players should follow the vampire’s original lore when determining how these traits manifest in roleplay.

Some of the most commonly recognized vampire traits include:

  • Enhanced strength

  • Increased speed and reflexes

  • Heightened senses: sight (night vision), hearing, and an acute awareness of heartbeat or blood presence. Smell -only heightened when it comes to the smell of blood. The smallest cut can trigger a reaction. 

How Enhanced?

See Abilities under character Creation to understand more about how your abilties and attritubutes work in Sovereign's Rest

physical Attributes

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Cognitve Abilities

Vampires may choose either Compulsion or Mind wipe as their cognitive Abilitiy. 

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Compulsion is the supernatural ability to influence another person’s mind through direct eye contact. A vampire can use this ability to encourage a target to follow simple commands or suggestions.

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The effects of Compulsion can last up to three days before beginning to fade. To maintain control beyond that point, the vampire must renew the effect before it fully wears off.

Repeated or long-term use of Compulsion on the same target may cause mental strain, including memory loss, confusion, paranoia, or emotional instability.

COMPULSION

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Mind Wipe allows a vampire to erase portions of a person’s recent memory through direct eye contact.​A vampire may remove up to the last three hours of a target’s memories. Memories removed in this way cannot be naturally recovered and typically require magical intervention to restore.Those affected often experience feelings of missing time, confusion, or moments of déjà vu, even if they cannot remember the erased events.

MIND WIPE

​Vampires have a mental link between sire and child.

 

This link allows the Sire to feel only extreme emotions such as fear or if they are close to frenzy.  While the feeling gets stronger the closer the Sire gets to the fledging,   

 

When tracking your child or Sire you must get permission from all involved in the scene before finding them and entering ther ropeplay. Do not track a person to find them before talking to all players involved (not just the person you are looking for) â€‹

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Primal Abilities

Vampire may choose 1 of the following extra Physical Abilities.  Below are some suggestions for this ability let use know if we are missing some. Everytime you use your gifts you need to feed afterwards to replenish your energy.

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Shift into Bat (requires 2 post) 

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*Shift limits 4 per day. the last post you remain in that form for 24 hours to egain your energy. You will need to feed afterwards.

1. vampire to bat

2. bat to vampire 

3. vampire to bat

4. bat to vampire.

SHIFT INTO  BAT

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Silent Movement

You have the ability to move around without being heard. This includes areas of ground like snow or falling leaves. 

SILENT MOVEMENT

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Shift into Mist  (requires 2 post) 

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*Shift limits 4 per day. the last post you remain in that form for 24 hours to regain your energy.  You will need to feed afterwards.

1. vampire to bat

2. bat to vampire 

3. vampire to bat

4. bat to vampire.

SHIFT INTO MIST

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Wall Crawling

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A vampire can scale a wall without needing hand supports or equipment to do so.

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WALL CRAWLING

*Note to Players - In some vampire lore vampires can shift into wolves, this not an ability we have for Vampires in Sovereign's Rest. If you wish to shift into a larger animal form, consider being a shifter or a were. 
 

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VAMPIRE FLAWS

 A creatures in Sovereign's Rest have the same inherent flaws: Fire, Alignment flaws, Silver (dark aligned Characters), and the abilities flaws which weakens their powers. 

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In addition to the inherent we still following the character's lore. For vampires the followng flaws are adding to your character. 

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Sunlight

Frenzy  

Bloodlust

Cannot eat Food and Drink

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Frenzy

When a vampire enters Frenzy, it is typically triggered by strong emotions, being attacked, or exposure to an overwhelming amount of blood. In this state, the need for blood becomes their sole focus, and they may lose the ability to distinguish friend from foe or consider the consequences of their actions.

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Frenzy is driven purely by instinct and feeding urgency and continues until the thirst is fully sated or the state naturally subsides. During Frenzy, the more monstrous and predatory aspects of a vampire come to the surface. This can become extremely dangerous for anyone nearby, as the vampire may act with little to no restraint until the condition ends

Bloodlust

A heightened predatory state triggered by hunger or the presence of blood. When affected, a vampire’s instincts intensify, making it harder to resist feeding urges and easier to become single-minded in pursuit of a target. While not a loss of control, it can strongly influence behavior, focus, and decision-making until the need is satisfied or the urge subsides.

Food and Drink

Vampires cannot eat or drink regular food, if they do they throw up.

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The Tavern does offer a form of bloodwine for vampires to drink. This will not sustain you or your abilities. It can help in holding off any blood cravings while in the village tavern. â€‹

Other Random flaws

The following are other vampire flaws that have appeared in different stories. Players DO NOt have to take these on but they are welcome to add them.  

Garlic, 

No reflection in a mirror

Cross

Holy water

Sleeping in a Coffin or the ground 

Hanging up while sleeping

Death of a Vampire

Vampires are killed the same way they are in lore, stake through the heart or decapition. A vampire can imploded, turned to dust whatever way the player wishes to take their character out. 

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Death of Character

 1. Player Consent is a MUST.  Players may not kill another character even with a dice role if the other player does not  consent. 

 

All deaths even if a player has consented to it must have approval from and Admin. We want to make sure that players who decide to kill their character really want to do this. An admin most be involved in the process for ti to happen.

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